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GamesRadar
GamesRadar
Technology
Ashley Bardhan

Battlefield 6 devs abandoned the chaos of Battlefield 4's destruction mechanic because they thought "the game wouldn't be fun" if everything in it was dust: "We want it to serve a gameplay purpose"

Battlefield 6.

Love is a battlefield, the Panera Bread parking lot where I may have rear-ended someone 10 years ago is a battlefield, but – if we keep using this line of thinking – Battlefield 6 is not a battlefield, in the sense that its seems its developers deliberately cut down on the scale of destruction in it, according to what they tell Edge for its new magazine issue 415.

Battlefield 4, the 2013 installment of the military shooter series, introduced "Levolution," a bit of a silly word for a visually, physically impressive thing: Players could trigger hazards to totally upset their environments and overhaul a map, like by breaking a levee to flood the streets around them, or collapse a dam to trigger a power outage in local buildings.

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