
At a games conference in Sofia, Bulgaria earlier this year, Larian gameplay scripter Mihail Kostov gave a presentation outlining the philosophies and strategies the studio employs to ensure games like Baldur's Gate 3 stay playable even as players are actively tearing them apart. Recently made public on YouTube (via GamesRadar), Kostov's talk explains how Larian addresses "edge cases"—times when "player action may push a system to the extreme"—with solutions that reward, rather than stifle, creativity.
We've written about the near-absurd depth of contingencies Baldur's Gate 3 has in place to account for player chaos, like its roster of purpose-built backup NPCs who stand ready to replace any plot-relevant characters you might murder (and replacements for those replacements). While every developer designs with edge cases in mind, Kostov says Larian likes to "draw the line further out."