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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Assassin's Creed Shadows can wait – I spent 40 hours mopping up the map in the one game in the series everyone skipped

Key art for Assassin's Creed Rogue Remastered showing Shay Patrick Cormac in a black and red outfit that's a cross between Assassin and Templar armor, with his ship The Morrigan behind him.

We may take big budget blockbuster games for granted, but everything that goes into operating these heaving behemoths takes gargantuan effort. Landmark releases, like the upcoming Assassin's Creed Shadows are vital moments for the gaming calendar, but a tremendous amount of work goes into making sure everything coalesces for that one grand release date moment. Now, try getting that to happen two times in one go.

That was the fate that awaited Assassin's Creed Rogue, the successor to Assassin's Creed 4: Black Flag. Locked to PS3 and Xbox 360 a year after PS4 and Xbox One were on the market (and with no PC port for half a year after), it released on November 11, 2014 – the exact same day as Assassin's Creed Unity, the 'next-gen' exclusive entry. It was overshadowed by its own series.

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