
Remedy's Sam Lake has told investors he wants to make commercially successful games — just never at the cost of his or the studio's creative expression.
Remedy reported earlier this month that it had recouped "most" of its development costs with Alan Wake 2 sales more than a year from launch. That doesn't necessarily make the game a flop, as it's very possible it'll have a long tail that eventually turns more and more of a profit, but it also doesn't make it a guaranteed commercial success.