
Live-service games of today, particularly those that feature heroes and items and seasonal models, often swell up so much with time that new players have a hard time figuring anything out. Dota is one example, and League of Legends a worse extreme. But Arkheron has a solution.
Speaking to the developers at Bonfire Studios during an onboarding session for Arkheron, I asked them whether they took complexity into account when designing the game.