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PC Gamer
PC Gamer
Elie Gould

Arc Raiders' matchmaking optimisation is live as Embark warns players they may experience longer queues than usual 'since it's now working harder'

Arc Raiders Trophy Display: Key art showing three characters. The one on the left is wearing a blue pincho and holding a pistol ready at their hip. The middle figure is wearing a brown poncho and cowboy hat, facing the camera with a pistol across their chest. On the right is another character in a brown poncho and hat but facing away.

The biggest thing to happen in Arc Raiders recently (if you don't count the Expedition near miss) was Embark's decision to rework the matchmaking to be more attuned to players' actions in solo, duo, and trio queues. The only problem with having better matchmaking is having to wait a bit longer in queue for the game to actually fulfil this promise.

"Starting today, we'll be testing adjustments to our matchmaking algorithm aimed at improving the quality of your matches," a dev explains in an official blog post. "One thing to note: the algorithm may take a little longer to find a match, since it's now working harder to find you a better one."

(Image credit: Embark)

Hopefully, after waiting a bit longer than usual, you'll run into raiders with a similar mindset to yours when you head Topside, those that match your playstyle and squad size "making for more fair and enjoyable raids". This is thanks to the matchmaking taking into account an individual's behaviour while in different squad sizes, meaning you can be a bloodthirsty murderer in solos and a happy-go-lucky team player in squads.

So far it seems as if the biggest issue players have isn't with the matchmaking, but what it takes to get there. As always "there is room for improvement—especially during low-population hours, in certain regions, or in specific map conditions."

Ever since matchmaking was first discussed for Arc Raiders, there were those that asked why all of this was necessary when Embark could just manually split PvE and PvP via different gamemodes. If only it were that easy. But it's clear that all this effort is going into matchmaking because Embark wants players to be comfortable in their games up to a point.

Even in predominantly PvE lobbies there is still a chance of you coming across a PvPer in disguise, or just someone having a bad day—that's what keeps the suspense high and players on edge.

Regardless of intent, though, Embark clearly has its work cut out when it comes to perfecting matchmaking, and with the promises that "we're working to improve those cases" let's just hope the next stage will be speeding up the queuing process.

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