
Arc Raiders fan debates, developer soul-searching, and subsequent patches about the multiplayer shooter's combination of PvP and PvE elements don't seem to ever end, but they still haven't led Embark Studios to its holy grail – the ideal blend of the two types of gameplay. But design director Virgil Watkins, per a recent interview with GamesRadar+, at least believes Embark is getting close.
Watkins says – as other Embark developers have alluded to before – PvP and PvE is "not a simple balance to get right. Something we've learned, and are still learning, is how to tune those PvP and PvE elements so that they feel fair, rewarding, and aligned with what players expect, while still staying true to the core vision of the game."