
The developers behind anticipated upcoming Souls-lite Flintlock: Siege of Dawn aren't worried about adapting the genre for their own ends.
Flintlock's twist on the genre is intended as the halfway point between traditional soulslikes such as Dark Souls and more freeform action RPGs - think God of War. Described by creative director Simon Dasan as a more accessible take that doesn't sacrifice the "rhythmic" combat of games like Dark Souls, it's a means of broadening the genre's already-growing appeal. But Dasan doesn't think that a 'Souls'-style label should inherently make for a game that's hard as nails.