Get all your news in one place.
100's of premium titles.
One app.
Start reading
Tom’s Hardware
Tom’s Hardware
Technology
Aaron Klotz

AMD researchers reduce graphics card VRAM capacity of 3D-rendered trees from 38GB to just 52 KB with work graphs and mesh nodes — shifting CPU work to the GPU yields tremendous results

AMD RDNA 4 and Radeon RX 9000-series GPUs.

Measuring the VRAM impact of trees isn't something most people think about while gaming, but AMD researchers have figured out a way to reduce the VRAM footprint of 3D tree rendering by a whopping 666,352x. AMD researchers recently developed procedural tree generation with work graphs and mesh nodes to optimize tree rendering on video memory.

To demonstrate this, the AMD researchers showcased a 3D-rendered scene that requires only 51 KiB of data to generate. If the scene were rendered with conventional geometry, it would require 34.8 GiB to hold in video memory.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.