
Measuring the VRAM impact of trees isn't something most people think about while gaming, but AMD researchers have figured out a way to reduce the VRAM footprint of 3D tree rendering by a whopping 666,352x. AMD researchers recently developed procedural tree generation with work graphs and mesh nodes to optimize tree rendering on video memory.
To demonstrate this, the AMD researchers showcased a 3D-rendered scene that requires only 51 KiB of data to generate. If the scene were rendered with conventional geometry, it would require 34.8 GiB to hold in video memory.