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The Guardian - UK
The Guardian - UK
Entertainment
Christian Donlan

All-star lineup: Aphelion, a game made in collaboration with the European Space Agency

Aphelion.
Survival and stealth … Aphelion. Photograph: Don't Nod

What defines a game by Don’t Nod, the French studio behind acclaimed narrative dramas Life Is Strange, Tell Me Why and Lost Records: Bloom and Rage? Dimitri Weideli, an executive producer at the company, has a hard time replying to this question at first, and then settles on an answer that seems rather broad. “We want to make games that matter and that give players a great story that allows them to go through different kinds of emotions,” he says. “We try to diversify the kind of games we create, but at the same time, keep the same spirit.”

There’s certainly something to this idea of diversification. Since its founding in 2008, the French outfit has made action-adventure games about memory, narrative games involving magical college students, and a role-playing game about a Georgian vampire. Recently, it released Jusant, an ecological sci-fi fable that was also a refreshingly realistic take on rock climbing.

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