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PC Gamer
PC Gamer
Robin Valentine

AI-generated story and dialogue is not going to work, says Dragon Age creator David Gaider: 'A lot of effort is going to be wasted on this'

Morrigan the witch from Dragon Age: Origins.

Procedural generation is a powerful tool for games. From Minecraft's endless worlds, to Borderlands' "87 bazillion" guns, to Shadow of Mordor's countless orc captains, a system that can create new, semi-randomised content on the fly can enormously extend replayability. 

Inevitably, in this era of renewed interest in AI-driven generation, companies are looking at whether that idea can be pushed forward into new frontiers. Does the increased sophistication of chatbot ChatGPT, for example, suggest that dialogue and story in games could be procedurally generated too? According to David Gaider—the man who created the world and story of Dragon Age—the answer is a firm "no". And he knows because BioWare tried it.

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