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PC Gamer
PC Gamer
Justin Wagner

After playing Deadlock's new 'Oops, All Teamfights' mode, Highguard's kitchen-sink ruleset feels overwrought

Celeste from Deadlock.

I like the horse in Highguard. The biggest thrills you can find in that game are on horseback—galloping across plains, jumping off slopes, and blasting foes off their own horses as you circle each other like sharks. That only happens incidentally, though.

At its heart, Highguard is a game about farming Vesper (money but blue) and loot in the open world, then overpowering the enemy team… for the first few minutes of a round, at least. Then it's about competing to grab and escort the Shieldbreaker, sort of like capture the flag. Once that's done, it's about sieging the enemy base; you plant bombs in their fortress, and they try to stop you by putting up reinforced walls, defusing the bombs, and holding out for long enough. By that point you're shuffled into a cramped base where the horse doesn't matter anymore, and you've kind of forgotten why you had one to begin with.

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