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GamesRadar
GamesRadar
Technology
Anna Koselke

After over 1,000 hours in Baldur's Gate 3, I'm scared to hear Larian say Divinity might be an even bigger RPG: "There is no limitation anymore on how big an act can be"

Baldur's Gate 3 screenshot showing Astarion, a pale white-haired vampire man with red eyes.

Although Baldur's Gate 3 is undeniably visually impressive, it isn't quite as graphics-forward as other big RPGs – but that was an intentional decision on Larian Studios' part, according to technical director Bert van Semmertier.

The lead reveals as much in a new issue of Edge, explaining that the developers "deliberately stay a bit behind the curve" with their in-house Divinity Engine – a toolset they've upgraded for Divinity now.

That's because, although Larian could try and outdo other visually stunning games with mind-boggling ray-tracing and the like, the studio opts not to so as to keep its own titles within the scope of its team's size.

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