
Although Baldur's Gate 3 is undeniably visually impressive, it isn't quite as graphics-forward as other big RPGs – but that was an intentional decision on Larian Studios' part, according to technical director Bert van Semmertier.
The lead reveals as much in a new issue of Edge, explaining that the developers "deliberately stay a bit behind the curve" with their in-house Divinity Engine – a toolset they've upgraded for Divinity now.
That's because, although Larian could try and outdo other visually stunning games with mind-boggling ray-tracing and the like, the studio opts not to so as to keep its own titles within the scope of its team's size.