
Last year, I admitted to spending 2,379 hours in Creative Assembly's Total War: Warhammer trilogy. That dire stat now sits at 2,537 hours, thanks to my inability to separate from Total War: Warhammer 3. In the three years since it launched, I've done everything you could conceivably think of doing in a high-fantasy strategy series. Sail out to save the world with legions of High Elves? Check. Unite the disparate clans of Chaos to burn down the realm of man? Check. Lead armies of dino-riding Lizardmen in expelling hordes of minigun-wielding rats from the jungles of Lustria? Believe it or not, check.
Until now, I've never considered running out of things to do in Total War: Warhammer 3. Nearly every big name and unit from Warhammer's Old World setting has been added over the trilogy's course, but there are still a few absent celebrities (cough, Nagash) – not to mention the host of niche characters that are there for the taking if Creative Assembly wants to dig deep.