To Kill a God knows just how to pique my interest. A cursed realm trapped in a cycle of life and death. The aesthetic of a polished survivors-like but with action-oriented combat and movement. Cults and tyrannical demigods to carve through. Oh yeah, it's got the juice.
What compels me most is its skill tree that also doubles up as a map and route planner. You see, each stop on your journey through the Death Spiral both powers you up and gets you closer to that titular act of god killing.