
Doom: The Dark Ages is the third game in the seminal first-person shooter series’ modern trilogy, but director Hugo Martin says one of id Software’s major goals is to make it totally different from what came before. This philosophy comes from his own gaming tastes: he never wants to play the same thing twice.
“That’s how we felt about Doom 2016, we couldn’t just do the same thing again,” Martin said. “I know that would please people, but we see that those [kinds of sequels] tend not to be as sticky. People still talk about Doom Eternal because we didn’t just make Doom 2016 2.0. We mean it when we say we want every game we make to stand on its own.”