
The 16-bit era of gaming, defined more broadly as the fourth generation of video game consoles, started with an unlikely machine: NEC’s PC Engine, known in America as the TurboGrafx-16. While some might remember the machine solely as a throwaway joke in a Homestar Runner cartoon, the TurboGrafx was a bridge between technological eras. It was also a cautionary tale for those who assumed games and graphics would be enough to make it on the global scale.