
When I played Viewfinder's public demo back in April, it kind of blew my mind. Even just in that short slice, its central idea—taking photos and then placing them in the world as 3D objects—was absolutely enchanting. So I jumped at the chance to mess around with an early build, playing through around the first 2-3 hours of the game.
The game introduces you to its mechanics slowly—you don't start with the camera itself, instead at first just finding pre-made photos in the world, then using fixed cameras mounted on poles in the world. It is a little frustrating, when you know what's coming—I just want to start messing about with the camera as soon as possible—but these early levels do a good job of giving you a really firm grounding in how the bizarre physics of photo-placing work.