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GamesRadar
GamesRadar
Technology
James Winspear

17 years on, Sam Barlow reflects on Silent Hill: Origins: "To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"

A crop of the Silent Hill Origins key art used on the box, showing Alessa Gilespie from behind facing a burnt down ruined house.

After years of nothing but radio static, Konami has found the Silent Hill frequency once again. Bloober Team's shiny overhaul isn't the only significant attempt to keep the series going – it doesn't take a village, it takes a whole town.

The remake of Silent Hill 2 is just the latest game for which Western talent has been brought in to continue the series. To ensure the developers are not left lost and alone we're stepping back into the mists of time to talk to those who have stewarded the series throughout those years. We're also looking ahead to a future that seems just as kaleidoscopic – we know Silent Hill f and Silent Hill: Townfall are in production, though details have yet to be revealed. Perhaps Silent Hill has no essential element, no single defining feature, only ever-shifting aspects that merge and split like restless dreams.

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