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GamesRadar
GamesRadar
Technology
Luke Kemp

12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story: "It feels like you're always 4, 6 months away from annihilation"

A shootout in Warframe: 1999.

As we've seen all too clearly of late, making a successful service game – one that can stick around for years, becoming part of the fabric of its players' lives in the process – is anything but easy. There have been many attempts, some of them with the backing of the very largest, wealthiest publishers and platform holders. A few have succeeded, but many, many more have failed.

And then there's Warframe. More than a decade on from its 2013 launch, Digital Extremes' free-to-play shooter still reliably hovers around Steam's top 20 most-played chart, having attracted 80 million players over the years, and continues to launch on new formats – an Android release is set for this year. If any service-game success is unlikely, then Warframe's is practically a miracle, given its origins. This was the last chance for a small studio, made as quickly as possible and self-published because its maker had no other option. A game that wouldn't even exist if it weren't for failure.

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