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PC Gamer
PC Gamer
Robert Zak

11 years and $750 million later, Star Citizen now has a new star system and MMO-scale server sizes

Gary Oldman in Squadron 42.

12 years on from its initial announcement, work on Star Citizen shows no signs of slowing down (not that it was exactly going at lightspeed in the first place). Developer Cloud Imperium Games has launched an 'alpha' for version 4.0 of Star Citizen nb, which is a pretty big deal. For context, version 3.0 of Star Citizen came out back in 2017, so this theoretically represents quite a big jump for the game.

The update introduces the new Pyro star system, which is made up of six planets, six moons, and countless outposts and bases. Maybe the highlight of the update, however, is that the game now uses server meshing, which means that the maximum number of players supported per server has shot up from 100 to 500. That effectively bumps up the player count on each server to MMO scale, where before it was just, uhhh, MO scale. The amount of changes in the update also means that all servers are getting reset and wiped, with everyone starting afresh with an extra 20,000 aUEC of in-game currency, while of course getting to keep their hangars of absurdly pricey (in real IRL money) ships.

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