No Man's Sky is director Sean Murray's "garden." It's the kind of intricate, blossoming arbor you can only get from years of planting and pruning, little but consistent efforts suddenly appearing massive when you step back and take it all in. Getting it shipped and steady was extremely difficult and stressful, Murray tells me, but now he and Hello Games can tend it as they like. Every few months, players will wonder what else the devs could possibly add to No Man's Sky, and then Murray will say, in so many cryptic emojis on Twitter, hold my beer.
"There's now this sort of zen feeling, actually, to working on No Man's Sky – for me anyway" Murray explains. "It is very comfortable and very rewarding to work on. It is that feeling of going out into the garden and working on something that you get a lot of enjoyment from. I think I've learned to really love that."