Starfield lead says the RPG's ending twist was a "panic button" idea to tie things together since the team was "overbooked" making everything else Starfield's ending was a bit of a scramble GamesRadar · Mar 20, 2024
Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest "It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen. PC Gamer · Mar 20, 2024