Splinter Cell designer Clint Hocking says "I don't think I could ever do better" than Chaos Theory, so he'll never return to the stealth series Done and dusted GamesRadar · Jun 3
The director of the best Splinter Cell game reckons that modern lighting engines are making stealth games 'so much harder to read' "It gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe, what’s dangerous." PC Gamer · May 23
The 'numbers just aren't there,' Dead Space producer says, and that's why we'll probably never see Dead Space 4 Dead Space has dedicated fans, but not enough of them to matter. PC Gamer · May 13
Skyrim's lead designer reckons open world games are 'almost a cliché statement' these days, and that Skyrim owes its continued popularity to a focus on player agency: 'We didn't put anything off limits' Skyrim's 14th anniversary might be sneaking up on it, but players still can't get enough of Tamriel's tundras. PC Gamer · Oct 13, 2025