
Breath of the Wild was a massive shakeup for the Zelda series and one of the more successful reinventions in recent memory, but the team at Nintendo didn't fully know it was the right call until they started seeing some of the unexpected ways players were tinkering around with the game's reactive systems.
Hidemaro Fujibayashi, director for Zelda: Breath of the Wild and Tears of the Kingdom, and longtime series producer Eiji Aonuma looked back on the open-world pivot in a conversation published in Keza MacDonald's new book Super Nintendo (via Polygon).