
Oblivion Remastered has taken some well-judged steps to fix the original's wonky skill and attribute system, but it's still a very strange, unbalanced experience. Nublivion's middle, "Adept" difficulty just feels too easy, while a single step up to "Expert" makes fighting even a basic bandit a life or death slog. Now I know why: The behind-the-scenes math is bonkers.
Modder IxionXVII's "Difficulty Slider Fixed" mod is a blessed solution with a ton of options to customize Oblivion Remastered's difficulty to your liking, but the author also helpfully lays out what the different difficulties actually change in the game, and it's immediately apparent why vanilla Nublivion's Expert setting felt so awful to me.