
In the early 1990s, Treasure was an upstart game developer doing its best to play with, and even one-up, the big boys. The company had its roots in creative freedom, when founder Masato Maegawa grew tired of creating endless sequels to mega-franchises like Teenage Mutant Ninja Turtles, Contra, and Castlevania. He and a few other employees decided to forge their own path.