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GamesRadar
GamesRadar
Technology
Dustin Bailey

Yoshi-P knows Final Fantasy 14 has a problem balancing casual and hardcore content, but he hopes the new Deep Dungeon will show the MMO's new philosophy on difficulty

A man and a fairy stand next to each other in Final Fantasy 14 patch 7.3.

Final Fantasy 14 director and producer Naoki "Yoshi-P" Yoshida believes that the MMO has a problem in how it balances providing content for ultra-casual players, ultra-hardcore raid fiends, and all those fans in between, and given the response to recent content, it's safe to say much of the community feels the same way. Yoshi-P says a design philosophy change is in order, and we'll start to see some of that new approach take shape in 7.35's new Deep Dungeon.

As Yoshi-P notes in the latest Letter from the Producer live stream, Final Fantasy 14 tends to get casual content in odd-numbered patches, and hardcore content in even-numbered updates. Yoshida says that, in the wake of player feedback, he's been doing "a lot of thinking" about what kind of player will enjoy these types of content.

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