
Clue, or Cluedo for non-Americans, is my favorite family board game. (Great movie too.) It's the kind of thing you can bring out when you're not playing with people who know every Catan expansion front-to-back and are halfway through some giant legacy game and have like three Kickstarters they're waiting on. Clue is a game you can play with your parents and cousins, but maybe not your Magic: The Gathering group. Until now.
Ravnica: Clue Edition combos Clue and Magic into each other like it's casting Channel to power up a Fireball. You're playing a four-player game of Magic in a fairly normal way, albeit with cards likely to be themed around Murder and Undercover Butlers and other clichés of the mystery genre, but there's also a set of evidence cards just like the ones in Clue: suspects, weapons, and locations. These you put aside rather than shuffling them into your decks (though they are also Magic cards and are temptingly Commander-legal). Instead you randomly select one of each and hide them in a case file envelope in the middle of the table just like in a game of Clue. You can win by simply defeating the other players at Magic, but you can also win by successfully deducing which three cards are in that secret envelope.