
These days, it's pretty much a given that you'll kill God – or at least some conception of an almighty deity – at the end of any given JRPG. In 1998, when Xenogears launched on PS1, the idea was the source of a lot more controversy. It was particularly troubling to translator Richard Honeywood, who describes his time working on Xenogears as something of a nightmare – and not just because of the religious content.
"You have to remember that the content was quite formidable: it's not only packed with references to Jungian and Freudian psychology, but it's also a game about killing god," Honeywood tells Time Extension. "At the time, I was a Jehovah's Witness, so that part of the subject matter was already kind of hitting my conscience, but some US staff were also scared about what the response would be."