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Windows Central
Windows Central
Technology
Jez Corden

Xbox isn't giving up on Japan — there's a promising sign of continued investment in the region

Xbox Ally with Japanese flag on the screen.

Xbox has historically struggled in Japan, but the firm is showing no sign of giving up just yet.

Over the past few years, Microsoft has won a ton of support from Japanese publishers of all shapes and sizes, landing franchises like Final Fantasy, Yakuza, Dragon Quest, Persona, and others that have historically skipped the platform.

Heavy hitters aside, there are dozens upon dozens of smaller indie titles from Japan that frequently skip the platform too, for a variety of reasons.

Whether it's audience tastes, lack of footprint in Japan, or poor developer relationships, Microsoft is still missing many of Japan's biggest and most prolific video game franchises. Publishers like Nihon Falcom and Cygames frequently skip the platform, and even large publishers like Konami are still eager to take exclusivity deals that exclude Xbox customers. The upcoming Silent Hill games, for example, are launching as PlayStation exclusive similarly to the Silent Hill 2 Remake. But, the gap is undoubtedly closing.

The successes in recent years show that the fight is far from over, and Microsoft wants to continue its upward momentum with this new job listing. Spotted by @gamer7ven , Microsoft is hiring a new ID@Xbox Regional Lead, focusing on supporting and onboarding independent and digital-first Japanese game developers into the Xbox ecosystem.

(Image credit: Microsoft Careers)

The job listing reads as follows: "The ID@Xbox Regional Lead for Japan is accountable for the success of independent developers and publishers in Japan with Xbox. This role owns independent partner relationships in the region and is responsible for driving the best outcomes for developers and for Xbox, across partnership strategy, publishing best practices and platform evangelism.

This is a hands‑on role. Japan requires deep local knowledge, strong language capability, and end‑to‑end partnership support.

ID@Xbox Regional Leads operate with high autonomy, make good judgment calls, and ensure Japanese partners experience Xbox as a reliable, thoughtful, and committed platform partner."

As big Western publishers re-prioritize and focus on service games with increasing frequency, many Japanese, Chinese, Korean, and other Asian nations have very adeptly filled the single player action gap. What has been perhaps a little less adept is how Microsoft has engaged publishers and developers from said regions into its ecosystem.

At GDC, Microsoft announced a range of initiatives designed to make it easier to set up and publish on Xbox, as part of its big Xbox PC and Xbox Play Anywhere push. Developers shipping on Xbox Play Anywhere should see boosted engagement, a greater revenue cut, and improved certification speeds, as Microsoft democratizes processes and eliminates historical red tape.

ID@Xbox is Microsoft's indie publishing label division, but also handles direct-to-digital larger publishers too in recent years, taking on a much bigger role than it had originally been envisioned for — owing to its success.

ID@Xbox has paid out billions to developers since its inception, but has still seen its fair share of criticism, mainly owing to sporadic communication, slow certification speeds, and complex processes, particularly when compared to Steam. Microsoft seems to be working hard to address many of these concerns, and it'll be on Microsoft's new ID@Xbox Japan regional director to relay these improvements to what remains one of gaming's best and most prestigious game dev scenes.


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