
Perspective is 9/10ths of reality. The way we see things, whether we’re talking about 3D games or simply our opinions and ideas, shapes our understanding. For this reason, perspectives can be resistant to change. They inform so much, and once you’re locked in, it requires a lot of effort or creativity (or both) to break into something new. It’s risky, but sometimes it's worth it. Back in 2010, one of gaming’s most stagnant franchises found a new perspective and a new understanding of what made its games great in the first place.
Released in 2010, Lara Croft and the Guardian of Light wasn’t marketed as a tentpole entry in the franchise. Instead, it was a smaller downloadable title, the kind of game that might have felt like a curious side project. But what Crystal Dynamics delivered was more than a footnote. It was a clever reinvention of Lara Croft that leaned into arcade-style action, puzzle-solving, and cooperative play.