
Phoenix Point is one of the X-COM tree's most interesting branches. Where Firaxis created a modern, flashy, accessible variation of the original X-COM, the series creator, Julian Gollop, took a different approach. Phoenix Point maintained the original's complexity, elevated the strategic side of things dramatically and gave us tactical battles built on a detailed physics simulation.
Unfortunately, it was rife with bugs at launch, and probably didn't get the fair shake it deserved thanks to its status as an Epic exclusive. It would take another year for it to come to Steam. Gollop remembers it as a "very difficult project".