Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Justin Towell

Wuchang Fallen Feathers wants to pick up where Dark Souls left off: "If skilled players still rely on the HUD... the combat system has a significant problem"

Big in 2025: Wuchang Fallen Feathers.

"In my opinion, the most important feature of a soulslike game is its level design." These are the words of Bruce, co-founder & CTO of Leenzee, who is both the director and art director of Wuchang: Fallen Feathers, one of the most exciting soulslikes coming in 2025. "The exploration and design philosophy of the levels are very unique, and the combat system and fragmented storytelling are often there to serve the level design. Wuchang continues the level design philosophy seen in Dark Souls and Dark Souls 3, maintaining a sense of exploration and challenge."

And boy, does it make Wuchang: Fallen Feathers a tantalizing prospect. The game world features beautiful 3D-scanned items and buildings from the real-life Ming Dynasty, recreating them exquisitely in the game engine. Being able to explore such beautiful surroundings before engaging in fast-paced combat against what Siyuan describes as "the Chinese-style supernatural" is the best kind of gamification of real history.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.