
In soulslike games, when you get knocked down, you keep getting up and trying again. That's why the sub-genre continues to flourish to this day. The cycle of repeatedly dying while slowly learning a boss's attack patterns eventually leads to a stunning and fulfilling victory when it's defeated. In Wuchang: Fallen Feathers, however, sometimes you stay down because you can't get up in time.
Though my own attacks barely cause bosses to flinch, many are otherwise able to quite easily stunlock me, knocking me down to the ground where I slowly, laboriously try to rise – giving just enough time for it to charge up another attack to kill me before I can even regain control, let alone my composure.