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PC Gamer
PC Gamer
Harvey Randall

WoW's bug-filled April patch was actually from trying to fix too much too fast, says director Ion Hazzikostas—like an elevator from 13 years ago that blew up housing

An image of game director Ion Hazzikostas in front of art for Mists of Pandaria: Remix - showing Garrosh Hellscream roaring with an axe held in hand.

World of Warcraft caught some heat earlier this year for a messy patch that broke a whole lot of stuff. Patch 12.0.5 was a bit of a disaster, taking an accidental wrecking ball to multiple systems and allowing some long-flagged issues to sneak their way into the game.

The takeaway that I—and many other players—had was that Blizzard's rapid patch cadence was impacting its QA, and while I still do partially wonder if that's to blame, at least in the case of problems that were long-flagged, Ion Hazzikostas has peskily introduced some nuance to my grand narrative. Gee darnit.

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