
World of Warcraft's pre-patch for the Midnight expansion has introduced a stat squish—in case you're unfamiliar, it's basically required for any long-form MMO. Every so often, Blizzard has to put the clamps on damage numbers and turn everything down, because numbers getting too high is bad for everybody.
The idea is that proportionately things stay the same—you're not actually getting any weaker. However, WoW is a 21-year-old game, and sometimes things get a little skewiff. For example: There are now healing potions in World of Warcraft, potions that a first-time player might conceivably pick up, that do literally nothing.