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PC Gamer
PC Gamer
Harvey Randall

WoW's classes were pruned for Midnight because many were 'built in a world' where its devs assumed they'd be using addons

A group of adventurers, including a stern human warrior, gather their forces to defend Azeroth in World of Warcraft: Midnight.

World of Warcraft recently embarked on the massive undertaking of redesigning all of its many specialisations to work without the assistance of UI mods (addons) for Midnight—mods which previously automated a ton of the complexity of its classes.

As an outlaw rogue, for instance, I had an addon which told me when I should cast Roll the Bones, because the decision making of that choice involved keeping track of several separate, randomly-generated buffs that each did something completely different from the other.

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