
Remember back in the good old days, when MMO dungeons used to be big, sprawling mazes you could spend hours just getting lost in? Now most of them follow a similar formula: Narrow-ish corridors with three to five bosses. Sure, the set dressing varies, but the mechanical template is always bite-sized.
World of Warcraft is an old enough game to have had both, and it might one day have them both again. I recently spoke to associate game director Paul Kubit and lead encounter designer Dylan Barker about Labyrinths, an upcoming feature in World of Warcraft: Midnight. It's still a large work in progress—not releasing on launch, but instead a few patches down the line—but it seems like a huge evolution of The War Within's Delves system.