Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Harvey Randall

WoW devs want to 'step back' from the 'world-ending' stakes where you get called a pitiful mortal lots, and back to quests like 'oats for Blanchy'—presumably without sending the horse to hell afterwards

The Jailer from World of Warcraft: Shadowlands holds a super ominous ball of shadow energy in is mega-evil hand.

World of Warcraft's Worldsoul Saga is gonna be a big'un—in case phrases like "Midnight", "The Last Titan", or, indeed, "Worldsoul" were any indication, this trio of expansion packs are focusing on some pretty intense story beats. The void wielded by Xal'atath, harbinger of the old gods; the Sunwell, a font of incredible power, under threat. It's all very endgame.

Spectacle creep has been something WoW's struggled with for some time, so much so that Dragonflight was a much-needed reset button. For example, the expansion preceding it, Shadowlands, saw you going to the actual afterlife—and it mostly lost people when a big guy in armour said "pitiful mortal" several dozen times.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.