
One of the features of World of Warcraft: Midnight I'm the most excited for is Prey. In case you're unfamiliar, Prey is a system (that you have to sign up for) which will ambush you with a specific boss enemy you're hunting while you're out in the open world, eventually leading to a 1v1 when you take the bugger down.
It's an ingenious way to handle a spectre that's haunted MMOs for years: Open world difficulty. See, world quests, dailies, and the like are a core part of the modern MMO ecosystem—you've gotta do all your little tasks. But if you like a challenge, said tasks often start to feel like chores.