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PC Gamer
PC Gamer
Harvey Randall

WoW continues to eat FF14's lunch with its housing system on paper—says it'll just make more neighbourhoods if they're full, and you can have private guild ones, too

An image showing a player house in World of Warcraft, a cosy cottage placed upon a grassy hill in a verdant green forest.

World of Warcraft has waited, well, arguably too long, to have a player housing system. Despite being a unanimously popular feature of most MMORPGs, WoW waited a stonking 20 years before incorporating the ability to have a home, sweet home into its economy.

The upshot of this, however, is that it can systematically see every single mistake other MMOs made in these past two decades, and then simply… not make them. Per a new blog discussing upcoming player neighbourhoods, WoW's dodging all the issues of other popular games with worse housing systems (ahem, cough, Final Fantasy 14).

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