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PC Gamer
PC Gamer
Harvey Randall

World of Warcraft's director says the game is 'letting go of old stubbornness' after the fumbles of Shadowlands

Thrall.

World of Warcraft feels like it's entering a new era—Microsoft acquisition aside, Dragonflight managed to take a bite out of the design choices responsible for Shadowland's historic low point for the game. 

Scuppering borrowed power, for one—and not having over 200 days pass between its release and its first major patch for another. Making bigger structural changes takes time, though, and we're just starting to see them come through in earnest.

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