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PC Gamer
PC Gamer
Harvey Randall

World of Warcraft: Midnight's class balancing is steering the MMO headfirst into a mistake that's been haunting FF14 for years

Arator from World of Warcraft stands shellshocked, as part of an image for an issue of PC Gamer's Terminally Online.
Terminally Online
(Image credit: Future)

This is Terminally Online: PC Gamer's very own MMORPG column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

World of Warcraft did a pretty brave thing recently, and decided to take an axe to its combat addons. And while I still think there's plenty that needs to be done (I am so sorry, healers, that dispels are now borderline impossible for you) I can mostly see that it did need to happen.

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