
I offer you three truths. One: Ubisoft is so desperate to cut costs after years of financial decline that it's lopping off digits at the weigh-in and starting to eyeball its limbs. Two: Steam player counts, which are more visible than those on console, provide useful but not holistic data, especially in this era of subscription services like Xbox Game Pass and, notably, Ubisoft+. And three: Ubisoft has a history of supporting some lower-performing games for the long haul. Just, you know, not The Crew.
All of that being said, I was genuinely surprised to learn that Skull and Bones, Ubisoft's well-known AAAA game, has not only survived a bloody company-wide overhaul, but also has just rolled out a big Year 2 update even as it (currently) sits at 522 concurrent players on Steam. Just for comparison, that number is roughly 11% of the Steam CCU for 2017's For Honor, which has a nearly identical user review score. Perhaps all the blood from the mainland never reached the sea.