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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

With Monster Hunter Wilds poised to pop off this year, the series' veteran devs have one piece of advice for new players: "Don't rush it"

Running towards the absolutely massive Jin Dahaad in Monster Hunter Wilds in the Iceshard Cliffs region.

Sure, I feel like I say this every time a new game in the series comes out, but Monster Hunter Wilds really is going to be the best game to get started with in the series. Broken record? Not really, I'm simply observing a very favorable trajectory that just goes to show how in tune Capcom is with its core experience: hunting monsters with friends. You can develop the greatest behemoth battler ever made but what good is it if players don't show up? Capcom knows how to get them in the lobby.

Yet, the developer is also keen to make sure long-time fans (Monster Hunter just celebrated its 20th anniversary, after all) are well served by Monster Hunter Wilds as well. Handily, director Yuya Tokuda doesn't sweat the difference too much. "I think both types of fans are basically similar in what they want from the Monster Hunter experience," he shares. "But the difference would be in how they get on board with the game. If you're a veteran since the old days, then you kind of already know right from the start how to play the game, and you can jump right on board."

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