
After coming out of my third lecture in a row at Digital Dragons 2025, I'm met by a wave of people. They aren't all rushing out at once, though – instead, they press towards the front of the room, making a beeline for CD Projekt Red's Sebastian Sagastume following his talk on innovative weapon sounds in Cyberpunk 2077. Most of these people are industry professionals themselves, from studios of all shapes and sizes across Europe and beyond, each eager to introduce themselves and mingle with their fellow developers.
It's a buzz to be this close to so much creativity. Digital Dragons might not yet have the size and scale of GDC, nor the community-first appeal of something like Gamescom, but Krakow's annual B2B gamedev conference is a whole other beast in itself – and everything I experienced over my four day excursion proves it means business.