
By the time I sat down to fire up Baldur's Gate 3's full release, I'd long decided what class I wanted to play: a druid. It's a class I'd had a lot of fun with in a past tabletop campaign, it was different from what others on the team had chosen, and I was excited to see what shenanigans I could get into with their spells and shapeshifting powers.
But the more I played, the more doubt nagged at me. Putting all my points in Wisdom for druid spellcasting meant I was no good at the many social checks that came up as the party's face. A lot of my useful utility spells seemed to overlap with Shadowheart. And the subclass I was excited to check out, the mushroom zombie-raising Circle of Spores, felt underwhelming in battle. Everywhere I went, I saw opportunities a different class would be better suited to, or skill rolls I couldn't pass, and for a balanced party I ended up needing to swap out companions I liked and swap in companions I didn't.