
Neverway's development could be described as the result of a game that allows more features to creep in, and is typical of the best indie games you'll play. As a farming life-sim RPG that's also a narrative-based psychological horror, it had more humble beginnings, originally as a Vampire Survivors clone, when it was also meant as a proof-of-concept for Murder, Coldblood Inc's own pixel art game engine created by co-founder Isadora Sophia.
"We had a vision for some things, like we knew we wanted to be horror, we wanted to have a narrative, and the farming mechanics were introduced to make the world feel alive somehow so that the story feels more real," she explains. "I think a lot of our approaches were like that, but always going through the vision that it's a horror narrative game."