
VR headsets, especially the Meta Quest line, are fertile ground for a Wii-era revival. At a surface level, the Wii’s motion-control gimmick is pretty close to VR’s default means of interacting with virtual worlds. But this goes beyond motion controls: The Wii’s influence over gaming culture and popular culture at large casts a big shadow — one that VR developers should take advantage of.
I’m a child of the Wii era. I completely understand that some of my fondness for the 2006 console is rooted in childhood nostalgia, like picking up Wii Sports Resort with money from my 9th birthday or bowling for the first time in Wii Sports.